﻿dynamic class My3D.UVPoint {
	public var U:Number = 0;
	public var V:Number = 0;
	public function UVPoint(u:Number,v:Number) {
		if (u == undefined) {
			u = 0;
		}
		if (v == undefined) {
			v = 0;
		}
		this.U = u;
		this.V = v;
	}
	public function toString() {
		return "(u:" + U + ",v:"+V+")";
	}
}